#ifndef __GAME_LAUNCH_SCENE_H__
#define __GAME_LAUNCH_SCENE_H__

#include "cocos2d.h"

USING_NS_CC;

class GameLaunchScene: public cocos2d::CCLayer {
public:
	virtual std::string title();
	virtual void onEnter();
	virtual bool init();
	virtual void keyBackClicked();

	static CCScene* scene();
	void backCallback(CCObject * pSender);
	void onLoad(CCObject *callback);
	void onQuit(CCObject *callback);
	void onEasyBegin(CCObject *callback);
	void onHardBegin(CCObject *callback);
	void onAbnormalBegin(CCObject *callback);

	CREATE_FUNC(GameLaunchScene);

private:
	CCProgressTimer *m_progressTimer;
	CCMenuItem *m_pPlayMenu;
	CCMenuItem *m_pQuitMenu;
	CCMenu *m_pMenu;

};
#endif // __GAME_LAUNCH_SCENE_H__
